16-bit value split into two 8-bit numbers, high and low byte.
( (high_byte * 256) + low ) / 5
The 5
is weird. Results in a value closest to desired idle speed.
16-bit value split into two 8-bit numbers, high and low byte.
( (high_byte * 256) + low ) / 5
The 5
is weird. Results in a value closest to desired idle speed.